![]() Would help if you could also add death count cheat so I can test for you if that also changes something.Įditing a save file is different, but that does support my assumptions. I will test your CT myself when I reach that in up to 24 hours. Quite sure I remember people telling that they simlpy edited death count(although in save file but I don't think there is difference?) and it spawned for them. Just make sure you set deaths to 0 before entering the tomb.ĠFRdysmantle (test code for zeroing and bypassing deaths).CT (3.94 KiB) Downloaded 194 times You can edit deaths with the current cheat table. If it doesn't work, someone will have to post a save for me to test further.ĮDIT: The script is unnecessary. Enable the cheat before loading the save. So here is a table someone who has a gas mask and access to the spot where the skeleton spawns can test. ![]() Unfortunately, I'm nowhere near that part of the game and even teleporting there I need a gas mask to get inside (which google says is a pain in the ass to get). This may mean that forcing us to pass that check on loading a save will respawn the skeleton. What is promising is that it it checks to see if you have ever died and, if you have, it bypasses the calls and returns. However, I found the code that checks your death count when you load a save or respawn and calls some behavior regarding that skeleton. You wouldn't expect adjusting the value of deaths to change that. On your first death, the skeleton necessary for that quest despawns.
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